Upload a Skin to the Workshop Tf2
Have you always played Squad Fortress 2 and establish that some of the weapons in the game are a flake slow? They seem cool for a while, but there isn't a whole lot of personality to them. By modifying the textures you lot tin alter the appearance to something a footling more interesting.
The first footstep in setting up your mods is to download GCFScape and VTFEdit. These tools give y'all the ability to extract and change the information files and textures so that you can edit them. You will too need a paint program, and I would recommend free options such as Pigment.net or GIMP; nonetheless, well-nigh any image editing programme should work.
At present, with both programs installed and your paint tool up and running, go to your source files. Under virtually configurations this will be at the following location:
Program files>Steam>Steamapps>common>Team Fortress 2>tf
Scroll to the bottom of the list and open upwardly tf2_textures_dir. This is the texture directory. From here, yous have access to all the textures used in the game.
A window should appear with a folder called Materials. Right click and extract it to your desktop.
Now a binder on your desktop should appear with your materials inside.
From here you can select the texture that you wish to edit. We will utilise the default spy knife in our example so open materials and cull Models>weapons>v_knife.
Double click the v_knife file to open up it in VTFEdit. Yous can come across the pocketknife texture; nonetheless, paint programs are non set to load the VTF filetype, so nosotros accept to save it equally another format. Get to file and click export. Brand sure to export it as a JPEG, and keep the same proper name to continue it simple. Also, saving it with the pocketknife VTF makes information technology easier to change if you decide to make changes.
Open your paint program and load the pocketknife JPEG. I'chiliad using Pigment.cyberspace in this tutorial, merely the process will still be similar with other programs.
At this signal, just depict on your knife to make it have whatsoever yous want. Brand it pretty or just add some smiley faces or any. I included my model so that you tin can meet the texture and compare it to the in game model.
At present after you've finished your artwork, save it over the knife JPEG. And so go back to VTFEdit.
In VTF, import the knife yous made.
Once imported, go to file and hitting save. At present y'all can save it over the original file. This volition merely update the knife texture inside the material file.
Now comes the complicated part. Before yous tin add information technology to the game, you need to create a enshroud file so the game tin can load information technology. The new organisation requires a few extra steps but is simpler overall.
Navigate to the Team Fortress bin folder. The post-obit navigation should piece of work on most systems:
Program files>Steam>Steamapps>mutual>Team Fortress two>bin
This binder contains a file chosen VPK. Right-click on VPK and create a shortcut, and so drag the shortcut to the desktop.
After creating the shortcut, yous need to accept the files to a place and so the game can load them. Go back to Team Fortress>tf and click on the binder custom which should exist found at the following navigation path:
Program files>Steam>Steamapps>common>Squad Fortress two>tfcustom
At present, inside the custom folder you lot tin can create a folder with any name you lot desire. To keep it simple I volition call mine "Ferox".
Almost done now! Since we just accept a textile, we just accept to make a couple more folders. Create a folder inside your mod binder chosen materials and inside that create a binder called models and within that create a folder called weapons and within that folder create a binder chosen v_knife.
Now your mod tree should look similar: Modernistic Name>materials>models>weapons>v_knife. Subsequently the folders accept all been created, identify the v_knife file that we made earlier inside the v_knife binder.
The last step before testing is to go back to the custom folder. Take your entire modern binder and drag it into the VPK shortcut file. At present at that place will be a Valve Pack File with the mod name. This ways you tin now test information technology in game.
Open up TF2 and click workshop. Go to Load Test Map and play equally spy with default knife to check out your new modern.
Source: https://www.tech-recipes.com/entertainment/games/how-to-make-custom-skins-for-team-fortress-2/
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